Max Interactive Studio, known asset flipper, found my Big Watermelon Match review, and sent me a very nice letter stating that they planned to improve the game from the base game they flipped. They then offered me two codes, one for a game called Seven, and Kubic, which I picked. I won’t bury it, Kubic is a solid game. Its Tetris in a circular playing field, where you clear circular lines. The problem is Max Interactive Studio didn’t make any quality of life changes at all. There’s no pause button, for example. The controls are strange too, as you press up, ZR or the button on screen to rotate. X is paring a controller, though why its there I’m not sure. And Y changes the camera to a far back position, that shows the piece before it enters the play space. This is actually helpful, though why you have several seconds of it dropping outside the play field is a little strange to me. There is also in no level system, so I don’t know when things speed up.

Kubic was a mobile title, the buttons on screen are dead giveaway. However, when porting to Switch, there needs to be more done. Like that pause button, or streamlining controls. Max Interactive Studio is no longer an unknown quantity. They’ve been covered by other channels, such as Switch Stars. Max Interactive Studio is going to have to do better than straight asset flips, and actually adapt to Switch whatever it is they’re flipping. Kubic is fine for what it is, but its QOL issues make it seem like exactly what it is, a cheap asset flip.

So what to give Kubic? Its not Garbage, but its not something I can give a YMMV to because of the lack of a pause button, settings, or a real main menu. Therefore this will get a Not Recommended with a five back-end score.
Overall: Kubic is an asset-flip that is a fine concept, just missing things like a pause button sinks it.
Verdict: Not Recommended
| Release Date | 1/31/24 |
| Cost | $3.99 |
| Publisher | Max Interactive Studio |
| ESRB Rating | E |
Game received for free from the publisher.





