Two years ago, a game called Q Remastered released where you draw things to solve problems, like bring the sumo wrestler to the ground. Squiggle Drop is the same, you have a problem, like play slots or cross the chasm. You have a box in which you can draw things to solve those problems. Like Q, things start off easy and get hard fast. Thankfully, you get coins. Spend twenty to get an area within the block that you’re supposed to draw in. Spend a further sixty to get the answer. And here is where the problem lies.

You see the answer above, where it gives you a triangle to clear the table. If you draw that via the lines, it doesn’t work. In fact, in Squiggle Drop, the answers they give you are often the wrong answer. I have to draw a much larger triangle to get clear the table. In one level, where I had to have a car clear a chasm, the answer they give you flat out doesn’t work. Fortunately, the game allows you to quit and move on to another puzzle and come back. In fact, there are ten puzzles in a set, but only need to solve eight to proceed. Still, good luck to you!

So where does this leave Squiggle Drop? Firmly in the Recommended Verdict with a seven back-end score. The game is fine, even it is unfair and the answers they give you don’t work. So in this sense, I guess its like Q remastered(which also got a recommended). It’s hard, accept it and you’ll enjoy it.
Overall: Squiggle Drop is a fiendish puzzler where the unlockable answers sometimes don’t work. Still, It gets a Recommended anyway.
Verdict: Recommended
| Release Date | 8/15/24 |
| Cost | $4.99 |
| Publisher | NoodleCake |
| ESRB Rating | E |






Zom
The glitches described would be a deal breaker for me. In games that are more free roam I can tolerate a little bit of bugginess. Infamous studios like bug-thesda come to mind. However, in a puzzler that’s a hard no.