No Case Should Remain Unsolved is a Korean game produced mostly by one person and published by Playism. You are Jeon Gyeong, a 70-year-old retired senior police investigator, who is visited by… something, who pleads her to reexamine the one case of hers that remained unsolved. It was the disappearance of a girl named Seowon, You reexamine the case by piecing the jumbled fragments in your mind, putting the interview fragments in order and ascribing them to the correct speaker(which is often easier said than done).

The UI in No Case Should Remain Unsolved is a list of fragmented interviews divided into several speakers. In many of the fragments, there will be glowing keywords, which you click to open new fragments. There are also locked fragments of three varieties. Red locks are unlocked by selecting the correct lines to questions once you unlocked them. Purple locked are where you have to input dates and are often the hardest thing in the game. Yellow locks require keys that unlocked by putting fragments in the correct spots and order. You know this because a yellow date will pop up in the corner.

No Case Should Remain Unsolved is a pretty good mystery played out in text. There are plenty of twists and turns to be had. And there is a walkthrough available online in case you get stuck, which you might with the dates. The game will take 2-3 hours, maybe a little more. Overall, I enjoyed the challenge and working my brain. But, I can’t help feeling the minimal nature of it may unfairly turn some people off. No Case Should Remain Unsolved gets a Recommended verdict with an eight back-end score.
Overall: No Case Should Remain Unsolved is a decent minimalist mystery game that will tax your brain, but is short enough not to wear you out.
Verdict: Recommended
| Publisher | 9/19/24 |
| Cost | $9.99 |
| Publisher | Playism |
| ESRB Rating | E10+ |
P.S. For bite sized mysteries, try Three Minutes Mysteries.
Game received For free from the publisher.






Zom
The financial challenge with these kinds of games is that they cost more than most would be willing to pay to try out something new that they cannot resell if they don’t like it but….barely enough for the developers to see sales success with the limited and specific audience it caters to.