I found Dungeon Drops via the same discord I found Null Gravity Labyrinth, but unlike that game, this game is ok. In fact, its sort of inventive. You play this little dude who has constantly jump from dropping platform to dropping platform or die. Items will fall as well, and they have a variety of effects, from running faster to allowing you to float. Monsters will also drop, and you must kill them to get coins that you exchange in a store(along with diamonds that drop everywhere). The levels will have one of three different goals. Either you last a certain amount of time, collect a certain number of diamonds or collect a certain number of monster coins.

Where Dungeon Drops falters is that the pieces that drop are completely random and drop in random places. This causes you to die more often than not. I’ve had blocks drop on top of ladders, blocking progress. I’ve been stuck on it the middle of nowhere with nowhere to jump to. Sure you can upgrade your jump, but it doesn’t always help. Every run should be based on skill, not a random number generator.After dying the umpteenth time to unfair drops, I just quit and went to write this review.

As it stands, I cannot recommend Dungeon Drops, the randomized nature of things means you’ll die for reasons that are not your own, and that is simply bad game design. The game may be inventive, but that doesn’t mean there are not glaring problems with the game. This gets a Not Recommended with a five score.
Overall: Dungeon Drops is inventive, but that’s no excuse for extreme poor game design that destroys what could have been pretty cool.
Verdict: Not Recommended
Score: 5
| Release Date | 6/18/25 |
| Cost | $4.99 |
| Developer/Publisher | Marcipu |
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