Geometry Survivor is an auto-shooter that calls back to Geometry Wars, the series of twin stick shooters that needs to be revived by Microsoft(they bought Activision after all). I’m not the only one who feels a giant hole where it stood, hence this game, and others like Breakpoint. As for the auto-shooter(aka Vampire Survivors clone), I enjoy them. One of my top five reviewed ever is an auto-shooter, that being Army of Ruin. Geometry Survivor is an alright auto-shooter for what it is, though under-cooked. The weapons range from must have to near useless. There is only one mode, survive for twenty minutes. The UI isn’t helpful at all. The rate of credit acquisition is at a snails pace. I simply don’t feel like I make any progress. It does hook for a bit, but is no Army of Ruin or Vampire Survivors.

I could go deep into Geometry Survivor, but its a standard auto-shooter. You just dodge and move around while your weapons fire. It’s standard by this point, and does little to move the genre forward at all. Some of the weapons are cool, like the black hole and force field(that slows enemies in the field). The problem with them though is that the cool down is so long they border on near useless. You have upgrades you can buy, but most of them have to do with what happens when you take damage, like speeding up for a second, or invulnerability. In the end, Geometry Survivor takes cues from Geometry Wars, but honestly I’m not sure the mixture works. Even the music is reminiscent of Geometry Wars, but not nearly as catchy. I’d rather go back and play better auto-shooters, or Geometry Wars on my Xbox. The last thing I want to play is this. So this will get a YMMV with a six back-end score.
Overall: Geometry Survivors is an auto-shooter that takes cues from Geometry Wars, but I’m not sure the mixture works.
Verdict: YMMV
| Release Date | 2/22/24 |
| Cost | $4.99 |
| Publisher | Brain Seal Entertainment |
| ESRB Rating | E |





