Breakpoint Switch Review
|Publisher||The Quantum Astrophysicists Guild|
Released almost exactly 2 years ago, Breakpoint is essentially a twist on Geometry Wars. Like Geometry Wars, you are a ship taking shooting geometric shapes via twin-stick shooting. The twist here is, you use melee weapons instead of a gun. The R stick just aims, press the shoulder buttons to unleash a melee attack, ZR for a light attack, R for a heavy attack. That’s right, you use melee weapons instead of a gun.
Breakpoint takes some getting used to, but once you get the hang of it, it becomes second nature. There are several different weapons that all have different arcs, damage level and speeds. You start with an axe, but you can pick up the slow but powerful hammer, or the spear, which just attacks in a straight line.
Also note the charge meter at the bottom of the screen in Breakpoint. Enemies drop little pickups that charge the meter at the bottom. Once its charged(one of three levels), note the circle around the ship, it depletes the more damage you do to enemies. Once it is depleted, you unleash a break, a powerful attack that destroys all enemies in the area.
Breakpoint is hard, but so was Geometry Wars, and I loved Geometry Wars. I think Breakpoint is worth a play for those who loved Geometry Wars. Tip: Turn the aiming reticle on in the options, it will make things easier when the screen is filled with enemies.
Overall: Breakpoint is Geometry Wars with weapons, and it is great fun!