I never played Voxelgram 1, so I cannot speak to its quality. Voxelgram 2, however, is quality! Voxelgrams are picross in 3d. You have a solid block, you must chip away and paint blocks one of two colors to form an object. The idea is not new. There was Picross 3D for the DS in 2010, and I played that. So I generally know how to work these puzzles. They start off small and get bigger and bigger. 250 puzzles divided in about 30 dioramas, like a kitchen or a seascape, or a laboratory. Each object in the diorama is an object in it. And if you own the original voxelgram, you get the original puzzles reworked for the rules of Voxelgram 2.

In some ways, I find the puzzles in Voxelgram 2 both easier and harder than regular picross. I find them easier because I’m good at visualizing in 3d dimensions, harder because some puzzles make my brain hurt as a result. What is not good here are the controls. The main form of control is you have to maneuver via the sticks and buttons. You can move in and out of a voxelgram via ZR and ZR and rotate with R stick. Everything is a relative to the side you are facing, and often time you’ll be seeing inside rows with no rhyme or reason. The touchscreen controls are better, so I highly suggest you use them but they aren’t great either.

Controls aside, I liked Voxelgram 2. Its a nice puzzler that will tax your brain at times. Plus, if you run out of diorama puzzles, you can do randomly generated ones as well. This gets a recommended with an 8 score.
Overall: Voxelgram 2 is a fun puzzle game that’ll test your visualization skills. Too bad the controls could be a lot better.
Verdict: Recommended
Score: 8
| Release Date | 8/28/25 |
| Cost | $9.99 |
| Publisher | Lukasz Krasniewski |
| ESRB Rating | E |
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