Missile Command: Recharged Switch Review
Missile Command was an Atari Arcade game where missiles are falling, and you shoot other missiles to blow them up before the enemy missiles hit your cities and silos. It’s a classic that has stayed around since. Missile Command: Recharged is a modern update of Missile Command, and honestly, I liked it! I’m not great at it, but it’s me, not the game.
Missile Command: Recharged still the same basic game. Fling missiles at other missiles and hope they blow up in your explosion zone(the blue circles in the above screen shoot). Enemy missiles when they explode have the same blast radius. Hope your cities don’t get caught in it. This time, however, there are few twists. First, there are powerups, like a shield, AA guns, rapid fire and a time slowdown. Also making an appearance are new enemies, like a bomber, a missile firing tank, and super fast tiny missiles.
There are two modes in Missile Command: Recharged: Arcade and Missions. Arcades is like the original missile command, the game ends when your cities are destroyed. This time, you use your score to upgrade one of four areas, like speed and power. Mission Mode is set scenarios and give you a limited number of missiles to complete. I found this mode way harder than arcade, but the great missile commanders will love this.
Finally, worth noting is the soundtrack, composed by noted game composer Megan McDuffie. It is pretty good and fits the theme well.
Overall, there’s nothing really to complain about here. I could find no obvious flaws. Missile Command: Recharged is Missile Command, and a very good version at that. The Atari VCS might have flopped(I mean, who actually owns one?), but this game does not!
Overall: Missile Command: Recharged is a mighty good upgrade of the classic Atari arcade game from the 1980s.