
Reknum DX Switch Review
Platform | Nintendo Switch |
Release Date | 9/14/2022 |
Cost | $4.99 |
Publisher | Nape Games |
ESRB Rating | E10+ |
Reknum DX is an old school platformer and therefore is hard, or rather confounding. But we’ll get there. First, you play as Cheri Rosu, an elven princess who must collect 5 gems enchanted by an evil sorceress or something.

You start out in magical sanctuary, which as acts as tutorial. A to jump. B is a bow attack. Y is a sword attack. ZL to run. Pick up a heart to get a temporary heart added to your health bar. Potions add a heart back to your health bar. Treasure chests contain GP, every five hundred, you get a speed or jump buff.

Then you get to the Forest of Illusion, and you are introduced to traps. They don’t take off health, but instantly send you back to the start of a stage. No checkpoints. This gets annoying quickly.
Then you get to the first boss, who fires instant restart balls. Get hit by one, fight restarts instantly. Seriously? I understand getting good, but why have a health bar at all if the biggest threats to you just restart a level?

It’s really a confounding game design choice. It makes the game a slog to get through. If you’re a gaming master, you might enjoy Reknum DX. I’m going to pass, no thanks .
Overall: Reknum DX is too hard and frustrating for me to enjoy. You might enjoy the challenge though.
Verdict: YMMV