Cybercorp

When I think of Megame, I think of Hot Love Dreams, the naughty game that released with full nudity and was promptly pulled from the eShop. And while on the Nintendo eShop, they’re still releasing questionable titles like Sniper Scope: Realistic Tactical Shooter, on the PC, they’re releasing stuff like Cybercorp. And Cybercorp is a mighty fine game. No, really, it is. I enjoyed it! Its an isometric looter with procedural generation. And I was stunned at its quality. The game play is fluid and deep, the graphics and audio are well done and there is a decent story here! And this review is special, because I played it on:

My new Steam Deck!

Yes, I played Cybercorp on my brand new Steam Deck, and it plays well on it. So, to start this review proper, let me play a video of some combat:

In Cybercorp you play an agent who pilots a synth droid in various mission. Game Play is basically walking around, shooting and slashing your way through hordes of enemies and obtaining loot. You are giving two gun slots and a melee weapon. Using melee is important because you can do kills that restore your health, necessary. With the guns, reloading is done via a meter with the X button, hit the sweet spot, the reload is instant. You also get two skills slots, like a dash and an auto turret, among others.

Cybercorp

Of course, the core of Cybercorp is the loot, which consists of weapons and synth armor upgrades. Loot can be upgraded further as well via various systems. You are free to pick and choose your loadouts, and they do matter, which is nice. Oddly, I don’t feel the loot system is as engaging as say, Diablo. I feel you can skip some of the finer points, but that’s not a knock necessarily. Its there if you want it. The same can also apply to the combo system, which I don’t really understand, but I think it helps if you raise the meter high.

The graphics and sound stand out in Cybercorp. The levels are detailed and brightly colored and you feel like you’re in a cyberpunk world. While there’s no voice acting, the music is great, and it changes between combat and walking around.

Your hub apartment will change depending on where you are in the story. That’s good.

I’ve barely scratched the surface of Cybercorp, but I will keep playing after review, which is a telltale sign of the verdict: Must Play with a nine back-end score. Megame did a phenomenal job here and should be rewarded with a great review. It is it perfect, no, but still, Megame deserves credit for delivering their best game to date(yes, better than Survive and Craft). Now if they would also stop releasing dreck, that’d be great…

Overview: Megame delivers a banger in Cybercorp, a rouge-lite looter which absolutely stunned me at its quality. Gave it a Must Play.

Verdict: Must Play

Steam Page

Release Date4/22/25
Cost$14.99
PublisherMegame

Game received for free from the publisher!

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